Take Two
Take Two
I don't know how well this holds up to be honest and I'm tempted to make a whole new version.
This is my remake of an old Atari ST puzzle game I used to play at the start of the 1990s. Remove pairs that are connected, or connectable by a line with a max of two turns that doesn't pass through any other tiles. It might sound confusing but it's not. There is a help screen if you don't get it that shows the legal pairings.
It was originally coded in Blitz Basic in April 2003, not long after I had started PC coding, then converted for some reason to Blitz Max in 2005, but the versions were practically the same.
Some tile sets that were included before (eg Simpsons characters) have been removed so I don't get into bother.
The graphics and effects and very dated, but I hope there is still a bit of fun to be had.
Andrew/TCK 2026
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